Things I learnt along the way.

Dependencies.

dependencies_01b
To sell something, it needs a price.
If it doesn't have a price, you can't sell it.

Simple?

You'd think so.

Sometimes my work depends on someone else doing one very small thing.

Not doing the whole job.
Not solving the problem.
Not spending hours figuring something out.

Just doing their part so the next person can do theirs.

Everything else can be ready.
The product can exist.
It can be sitting there, waiting.

People can have spent months designing it, making it, moving it from one place to another.

But somewhere along the way, there is one tiny unfinished task.
And apparently that is where the journey ends.

"I've done my part."

Have you? Are you sure?

Because this is the thing about dependencies.
Your part isn't really finished if the next part can't start.

Work doesn't disappear just because it has crossed the imaginary border of your job description.

Someone still has to do something.
Someone still has to notice.
Someone still has to care whether the thing we have all spent time and money creating can actually do the one thing it was created to do.

In this case:
Be sold.

I sometimes wonder if I'm strange for caring about what happens after my part is done.

I want to know that it worked.
That the next person got what they needed.
That the thing actually made it to the finish line.

Apparently this is not universal.

I'm pretty sure my eye rolling is now visible.

Anyway.

The product still needs a price.

 

✨☕🩷

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